|PC Gamer | Date: 18-11-2017 22:23:57|
In the inaugural match of the Counter-Strike: Global Offensive semifinals today at the Intel Extreme Masters in Oakland, California, perennial Swedish faves Ninjas in Pyjamas got off to a rough start. After losing their first pistol round to SK Gaming—the number-one ranked team in the world going into this tournament—the Ninjas proceeded to lose four more rounds consecutively due to some aggressive flanking maneuvers from SK’s fer.
Round six appeared to be heading in a similar direction, with NiP’s Xizt left alone at half health to defend the bomb against two opponents. All signs pointed to an unstoppable-looking SK continuing to dominate the match, but Xizt proved why he’s been an instrumental part of the NiP lineup for half a decade now with a beautiful AK-47 spray into A bombsite that eliminated both surviving SK players.
Despite SK Gaming winning the next two rounds, bringing the score to 7-1 in their favour, the momentum had shifted out from under the Brazilian team. Ninjas in Pyjamas found new strategies to shut down SK’s aggression, and won every round for the rest of the half, leaving them at 8-7 going into their CT side.
Compounding the impression that they were finding their formerly world-beating form once again, Ninjas in Pyjamas went on to win the semifinal match 2 maps to 1, losing on Cache courtesy of a massive 32-frag performance from SK’s coldzera, then coming back to close the match out on Inferno.
Ninjas in Pyjamas will now move on to face the winner of the other semifinal match between Cloud9 and FaZe Clan, attempting to add one more championship trophy to their already impressive mantle tomorrow afternoon. If they pull it off, it will be a ringing reminder of their potential to a viewership that had begun counting them out of this tournament before it had even begun.
|PC Gamer | Date: 18-11-2017 16:33:06|
The Intel Extreme Masters pro gaming tour has kicked off in Oakland, California, and you can watch the action streaming all weekend for both PlayerUnknown's Battlegrounds and Counter-Strike: Global Offensive.
Above, you can see the PUBG battle royale 20-team tournament, competing in four matches on Saturday and four more on Sunday, all in first-person perspective. The action is underway and will pick back up Sunday at 1pm Pacific. The teams are competing for a share of a $200,000 prize, with the winners taking away $60K.
Meanwhile, CS:GO's tournament (embedded below) will feature the semifinals (now in progress) on Saturday and finals on Sunday beginning at 1:15pm Pacific. The purse is $300,000, with the top team to walk away with $125,000.
|Rock, Paper, Shotgun | Date: 16-11-2017 07:41:14|
Valve have launched a new way to vet players in Counter-Strike: Global Offensive with the goal of matchmaking noble, respectable players with their peers. The new ‘Trust Factor’ matchmaking system considers a player’s behaviour across Steam in general as well as in CS:GO, trying to judge whether they’re likely to be a cheater, a smurf, or a straight-up jerk. Valve say the goal is to match players “who are likely to have a good experience playing together.” It’s an interesting expansion of Steam’s benevolent police state. (more…)
|PC Gamer | Date: 15-11-2017 13:55:54|
Valve has rolled out a new Counter-Strike: Global Offensive matchmaking system that expands on the Prime Matchmaking system it launched last year. Called Trust, the new system takes a more holistic approach to connecting players than Prime by taking into account a much wider range of factors, including some drawn from outside of CS:GO.
Prime Matchmaking requires that players link their accounts to their mobile devices and have a minimum CS:GO rank of 21, to help ensure a reasonably consistent level of skill and commitment between connected players. But that "created a hard boundary in the CS:GO community, and players who might otherwise be perfectly happy playing together were separated," Valve said in a blog post.
Enter the optimistically-named Trust system. "What if the Prime system was re-imagined using a wider range of factors? We started with that question, and have been experimenting with matching players using observed behaviors and attributes of their Steam account, including the overall amount of time they had spent playing CS:GO, how frequently they were reported for cheating, time spent playing other games on their Steam account, etc," Valve wrote. "We call this system Trust, and these factors considered together form a player’s Trust Factor."
The experiment appears to have worked out. The post says that matches created using Trust have resulted in fewer reports, even among players who don't have Prime status. As a result, Trust Factor will now be the default CS:GO matchmaking system, although players who prefer Prime can stick with it for now.
The blog post includes an FAQ, although some of the most obvious Qs aren't Ad: Valve isn't going to provide the full list of variables that determine your Trust Factor, nor is it going to tell you what your Trust Factor is or how you can improve it beyond the general suggestion of not being a dick.
"We’re still iterating on the Trust Factor model and adjusting the way various factors are combined, but we want to make sure that all you have to do to improve your matchmaking experience is continue to play CS:GO and other Steam games legitimately," the post says. "The more you play, the more information the system has and the easier it will be for the system to determine who you should be matched with."
Still, if you think your Trust Factor is somehow off the mark because you're getting low-quality matchups (and you're reasonably confident that you haven't been a dick lately), you can drop a "Trust Factor feedback" inquiry email to CSGOTeamFeedback@valvesoftware.com.
|Eurogamer | Date: 15-11-2017 09:51:00|
Counter-strike: Global Offensive has a new matchmaking system which takes into account your behaviour across Steam - not just in CS:GO.
Valve's new system assigns every player a hidden value, known as their Trust Factor. This score is derived from how you have played CS:GO - whether you have had reports lodged against you for cheating, for example - but also your activities in other Steam games.
In a blog post explaining the system, Valve said it deliberately avoiding explaining what other activities it was monitoring that would be folded into your Trust Factor value.